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La Trobe University

Accompanying the expansion of computer power and functionality in recent years has been a huge growth in the popularity and accessibility of increasingly realistic games and the establishment of a vibrant games development industry. In addition to specialist knowledge and skills in areas like computer software development, graphics, multimedia programming and artificial intelligence, games developers also need a solid grounding in mathematics and physics. The Bachelor of Computer Science in Games Technology provides the necessary theoretical basis, plus practical training in games design and development, and prepares students for a career in the dynamic and rapidly transforming world of computer games production. It is a three-year, full-time course and the Honours program requires a further year of study.
Good knowledge of Mathematics and Physics.
Gaining of knowledge related Discrete Mathematics, Number Systems and Linear Algebra, Object-Oriented Programming Fundamentals, Principles of Physics, Game Design Theory, Intermediate Object-Oriented Programming, Calculus and Differential Equations, Object-Oriented Programming Using C++, Advanced C++ for Games Technology, Algorithms and Data Structures, Games Programming Technology, Mathematics Topics for Computer Science, System Design Engineering Fundamentals, Database Fundamentals, Network Engineering Fundamentals, Artificial Intelligence Fundamental are the concepts included as major parts in this course.
The course is accredited by the Australian Computer Society (ACS).
Students of this course will have careers as a key technical specialist in the computer games industry, Traditional areas of computer science.
March
$ 25 810
3 years